The rules of the court

The aim

Keep the highest-ranked character when the draw pile runs out, or be the last player standing. Win rounds to earn affection tokens and claim the match.

On your turn

Draw a card, then choose one of the two cards in your hand to play. Follow its effect. Your remaining card stays hidden. Discarded cards are visible to everyone.

Characters

Spy (0) earns a bonus for surviving a round; Guard (1) guesses another hand; Priest (2) privately sees a hand; Baron (3) compares hands; Handmaid (4) grants protection until your next turn.

Prince (5) forces a discard and redraw; Chancellor (6) lets you draw two and keep one; King (7) swaps hands; Countess (8) must be played alongside a Prince or King; Princess (9) must stay in your hand.

Winning the round

When the deck is empty, surviving players compare cards; higher rank wins. Ties are broken by the sum of discarded ranks. The game ends when a player reaches the winning affection total.

Sound credits

Confirm move

Confirm move